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Simutrans pak 128 german
Simutrans pak 128 german












simutrans pak 128 german

# trip, the chance of which is determined by a different setting (see below). This is only applicable if passengers are in fact going to make an onward # The actual number of onward trips for any given packet of passengers is a random number of anywhere # This setting determines the maximum number of onward trips that passengers may make on a journey. Passenger_trips_per_month_hundredths = 156 # but needs to be 7 (rounded up from 6.5) to cope with the rounding errors. # but 156 must be used to overcome the rounding errors. The correct number ought to be 120 (3x trips attempted per 16 hours per passenger), # it is necessary to multiply the numbers by ~1.3 to get the correct results in game at # Note also that, because of rounding errors in the passenger generation multi-threading, # Note that most statistics show *return* trips, so this needs to be calibrated accordingly. # meters per tile and bits per month scales. # This does *not* include onward and return trips, however, and is *before* adjustment for the # and the number of items of mail that each unit of mail demand produces per month, in 1/100ths. # These settings determine the number of passenger trips that each person makes per game month # or paksets from Standard, only a "level" will be supplied, so these conversion factors are # Each of these things can be set independently in the buildings'. # These settings determine the population, visitor demand, jobs and mail per "level" of building.

simutrans pak 128 german

# NOTE: The renovation_percentage in cityrules.tab should be increased if this be done. # Enable this to use the old algorithm for city growth from Standard. # should have less growth, whereas shorter games do better with more growth. # by the growth factors ergo, the lower the number, the higher the growth. # These values represent the rate at which towns grow. # TIP: Set a lower number for these values the earlier that the game is started. # max_small_city_size is the size, in citizens, of any city other than a "big city" at the point of generation. # max_city_size is the maximum size, in citizens, of any city at the point of generation. # These values are used in the city generation algorithm to determine the maximum size of cities. # values, especially in longer games, where all towns may grow to the size of "capitals" eventually. It is recommended to use these rather than absolute # unless their values are 0, which is the default. # These settings override the absolute values in city_threshold_size and capital_threshold_size # is 5, for example, any city in the top 5% of cities by population count will be a capital. # of the city, but rather its size relative to other cities in the game. # These values determine which rates of town growth apply depending, not on the absolute size # city_threshold_percentage or capital_threshold_percentage be set. These settings are overriden if any value in # of population) above which towns become "Cities" and "Capitals". The following settings define the thresholds (in numbers There are three different size categories: # The rate at which towns grow depends on their size. # (In older versions, this was used for both city buildings and factories) # This is for city buildings (mail and passengers) only. # Size of the catchment area of a station/stop in tiles. Job_replenishment_per_hundredths_of_months = 375 # therefore, set this to 375 if the length of a month is 6:24. For jobs to replenish once every 24 hours, # a day (24 hours) consists of 3.75 "months". If a month is timed as 6.4 hours (6:24), for example, This is useful when calibrating the month/year scale as # of a building's jobs replenish in exactly 1 month. # This setting determines the rate at which jobs replenish. # as if months were days), use a base meters per tile of 7500 # To assume a base month length of 24 hours (to allow various settings to be calibrated # base_meters_per_tile and 18 base_bits_per_month. # To assume a base month length based on the settings in Simutrans-Standard, use 1,000 # These settings are used to calculate adjusted figures based on the length of the month. # In beginner mode, all good revenuses are multiplied by a factor (default 1500=1.5) # NOTE: Using addons may make it not possible to join an online multiplayer game. # (inside the pakset folder) will be available. # The height of tiles for the double/half height tile system # ~/simutrans/simuconf.tab (readed a second time, s.a.) # simutrans/pakfilefolder/config/simuconf.tab # ~/simutrans/simuconf.tab (in the user directory, if singleuser_install != 0 or not present, first only pak-file path will be read)














Simutrans pak 128 german